Monthly Archives: September 2010

Game hacking hints

– Avoiding linker errors when using different SDK. When you wanna use a wrong version of a SDK for a game, which uses the same engine, but you know they are very similar, add the SDK header files into your … Continue reading

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C++ inline functions troubleshooting

– inline functions should be declared inside header file error LNK2001: unresolved external symbol “unsigned long __cdecl FindPattern(unsigned long,unsigned long,unsigned char *,char const *)”

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UnicodeToAnsiString() function

// // C/C++ // #define MAX_LINE_LENGTH 1024 int UniToAnsi(const wchar_t* UniStr, char* AnsiStr){ int u=0, a=0; char* paUniStr = (char*)UniStr; while( true ){ AnsiStr[a] = paUniStr[u]; u+=2; a+=1; if( (paUniStr[u+0]==”) && (paUniStr[u+1]==”) ) break; if(a>=MAX_LINE_LENGTH) break; } AnsiStr[a]=”; return a; … Continue reading

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Como compilar o projeto com um ícone no Visual C++ 2010 Express

1-Na IDE, adicione um novo arquivo texto chamado resources.rc Obs: depois que tu add esse arquivo, o VC Exp avisa que não oferece suporte a edição de arquivos de resources, mas nao tem problema, basta só voltar pra janela Solution … Continue reading

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Compile Troubleshooting for Jupiter System Enterprise (SDK)

Troubleshooting for Jupiter System Enterprise Lib_UI cuivectorfont: error: 1>c:\jupiter_ent\engine\runtime\ui\src\cuivectorfont.cpp(395): error C4430: missing type specifier – int assumed. Note: C++ does not support default-int fix: const LONG kCharSpacing = 2; Lib_RezMgr rezutils.cpp: 1>c:\jupiter_ent\engine\libs\rezmgr\rezutils.cpp(419): error C2065: ‘i’ : undeclared identifier fix: declare … Continue reading

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