– Avoiding linker errors when using different SDK.
When you wanna use a wrong version of a SDK for a game, which uses the same engine, but you know they are very similar, add the SDK header files into your project. When you want to use a specific method first write “virtual” before the method and feel free to use it. If you not do it, the compiler will show a linker error which isn’t benefit for us, since we wanna use the method from the game itself, not from a source file.
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